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4 points by eds 6154 days ago | link | parent

Assuming x, y and scale are numbers, just

  (x * y * scale)
should do the trick. As cadaver said, the arguments are evaluated completely before infix evaluation. So you can also do

  (x * y * (sqrt z))
or

  (x * Y * (sqrt (t * u + v)))


2 points by bogomipz 6154 days ago | link

Ah ok, in that case this is no less than brilliant! :)

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